USB Android game capture for Mac + Windows + OBS
Your phone game.
Full screen. Full control.
GameLink sends Android gameplay over USB to a Mac or Windows receiver at native display resolution—ready for OBS with a clean video window and separate game audio.
- 60 FPS
- Responsive gameplay
- H.264
- Hardware encoding
- 48 kHz
- Separate game audio
One setup, three downloads
Choose the device you are setting up.
Install GameLink on Android, then install the receiver on the computer where you use OBS.
Simple by design
From phone game to OBS in three USB-first steps.
- 01
Connect by USB
Use a data-capable USB cable between your Android phone and computer. On Mac, GameLink uses its no-debug USB accessory route; on Windows, follow the receiver’s guided USB-debug setup.
- 02
Open GameLink
Start the computer receiver, then open GameLink on Android and approve screen sharing. The app sends video and compatible game audio over the USB route.
- 03
Capture in OBS
Add the GameLink Capture window to OBS. Capture its separate application audio too when you want game sound in your stream.
Native-resolution video
Let the game look like the game.
GameLink captures the Android display directly and uses hardware H.264 encoding for a detailed, responsive feed at up to 60 FPS.
Separate audio stream
Game sound travels independently.
Compatible Android playback audio is sent as 48 kHz stereo PCM on its own stream, so OBS can capture GameLink’s application audio separately from video.
Orientation-aware
Portrait or landscape, fitted automatically.
The receiver adapts its window to the phone’s orientation and removes the landscape letterbox, so your OBS scene stays clean.
USB-first
Use the cable you already have.
Mac uses a no-debug Android USB accessory route. Windows uses its guided ADB USB route. Both keep the feed local—no cloud account, browser tab, or Wi-Fi streaming required.
Creator-ready
One clean window for OBS.
Keep your gameplay source separate from your production tools. Add GameLink Capture to an existing OBS scene in seconds.
Local access
Your reward time stays on your phone.
Choose how many rewarded ads to watch before a session. Each completed reward adds 30 minutes, saved locally on the Android device.
Questions, answered
Good capture starts here.
What do I need to connect by USB?
You need a data-capable USB cable and the GameLink receiver. Mac uses the no-debug GameLink USB accessory route. Windows currently needs Android Platform Tools and USB debugging for its guided local receiver route.
Does GameLink support game audio?
Yes. GameLink sends compatible Android playback audio as a separate 48 kHz stereo stream. Availability depends on Android version and the game’s own audio-capture policy.
Can I use GameLink with OBS?
Yes. The Mac and Windows receivers create a dedicated GameLink Capture window for Window Capture, with application audio available separately in OBS.
How do capture credits work?
Each completed rewarded ad adds 30 minutes of access. You can choose several ads before you start, and your selected plan and remaining time stay on your Android device.